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slot constructor: Liên Hệ - VITTA. Bridge Constructor Medieval - Đánh Giá Game. Hanoi L'Heritage Diamond Hotel & Spa. Changing a default subobject name in C++ class leads to UActorComponent being marked as PendingKill immediately after being instantiated when loading from .uasset, and is eventually reset to NULL by GC - C++ - Epic Developer Community Forums.
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Changing a default subobject name in C++ class leads to UActorComponent being marked as PendingKill immediately after being instantiated when loading from .uasset, and is eventually reset to NULL by GC - C++ - Epic Developer Community Forums
Short Description So, I’ve been investigating this bug for quite some time. I have also found several posts on UE forums on this issue. It affects several engine versions – I have personally reproduced it on 4.25.4 and 4.26.1 (using both Launcher version and recompiled from source). The issue happens only with blueprints. There are 2 symptoms I know of: UPROPERTY() component pointer is somehow set to NULL in BeginPlay() though it has been set to a non-NULL object in C++ constructor using Cr...
